1.2 Patch notes (ENG)
Zombie Game » Devlog
New Stuff:
- Added one new enemy type, the explosive zombie.
- When this enemy reaches the player he starts a charging sequence which results in a damaging explosion if he manages to charge it completely.
- The explosion can damage both the player AND the enemies caught in its area of effect.
- Enemies eliminated by that explosion will award the player with normal bodyshot kill points.
- Eliminating an explosive zombie will not trigger an explosion, even during his charging sequence.
- Added 4 crystal perks scattered around the map, the player can interact with those crystal and use points in exchange for differents buffs.
- Shield: Add a 50hp shield on top of the player's base health (100hp).
- Amp up: Increase the player's damage with all weapons by 50%.
- Reload+: Decrease reload time for all weapons by 50%.
- Magic boots: increase the player movement speed by 10%.
- Added a class system. From the main menu, before starting a game, the player can navigate to the class menu and choose from 6 differents classes to play (for now there's only one passive for each class as I'm waiting on feedback to add further abilites).
- Added 2 new weapons directly tied to 2 different classes.
Quality of life changes:
- Added an 8 way directional flinch to the player when receiving damage, this flinch will change accordingly depending on the location of the damage source.
- Added an enemy respawn management system, when a zombie is immobile for certain period of time, it will now instantly despawn and respawn at the nearest active enemy spawn.
- Added head bobbing which changes depending on the player's speed.
- Added a french translation. Players can now navigate to the option menu and change the game language between english and french.
- Slightly changed the UI to make the health bar more visible and comprehensible, and the blood overlay to dynamically change depending on the player health.
- Slightly improved performance issues caused by the lights
Minor changes:
- Added some new animations for the enemies
Bug fixes:
- Removed barricades at the enmies spawn that was causing severe navigation issues for the AI. They are now replaced by invisible blocking volume that only block the player.
- Fixed a bug that would continually reduce sniper damage with each shot.
- Fixed a bug where the shotgun would sometimes shoot an inconsistent number of projectiles, it is now fixed at 8 pellets per shot.
Files
Zombie game 1.2.rar 2.3 GB
85 days ago
Get Zombie Game
Zombie Game
Zombie survival fps game
Status | In development |
Author | Jairientrouve |
Genre | Shooter |
Tags | Singleplayer, Zombies |
Languages | English, French |
Accessibility | Configurable controls |
More posts
- 1.4 Bug fix and balance change37 days ago
- 1.4 Patch notes (Enemy diversity)53 days ago
- 1.3 Patch notes (FR)73 days ago
- 1.3 Patch notes (ENG)73 days ago
- 1.2 Patch notes (FR)73 days ago
- Patch Notes (1.1)Jan 25, 2023
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