1.4 Patch notes (Enemy diversity)


Balance changes:

  • Significantly increased max health cap and health gain per waves for basic ennemies.
  • Increase Shotgun base damage by 25%, decrease precision damage by 25%. increase minimum range damage falloff by 58% (it should feel like a shotgun now).

New stuff:

  • Added 3 new enemy type, 2 basics and one elite:
  1. Jumping zombie: with his legs replaced with crystals this enemy will quickly run to the player. Once in range, he will explode his crystal legs thrusting him toward the player for a high damage one time jump.
  2. Turret zombie: Usually slower than your typical zombies and with crystal growth around his shoulders. He will regularly shoot small seeking projectiles that track the player.
  3. The Alien: the last surviving member of his species inside the lab has finaly found a way to escape the test room.
  • A new weapon, the player need to find the 3 different pieces to be able to craft and use it.
  • A crafting bench, used to craft the new weapon once all the pieces have been gathered.

 

Minor changes:

  • Added the name of the currently equipped weapon above the ammo display.


Bug fixes:

  • Remove target display on enemy death when playing with ghost class

Files

Zombie game 1.4.zip 2.4 GB
33 days ago

Get Zombie Game

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