1.4 Patch notes (Enemy diversity)
Project EYE » Devlog
Balance changes:
- Significantly increased max health cap and health gain per waves for basic ennemies.
- Increase Shotgun base damage by 25%, decrease precision damage by 25%. increase minimum range damage falloff by 58% (it should feel like a shotgun now).
New stuff:
- Added 3 new enemy type, 2 basics and one elite:
- Jumping zombie: with his legs replaced with crystals this enemy will quickly run to the player. Once in range, he will explode his crystal legs thrusting him toward the player for a high damage one time jump.
- Turret zombie: Usually slower than your typical zombies and with crystal growth around his shoulders. He will regularly shoot small seeking projectiles that track the player.
- The Alien: the last surviving member of his species inside the lab has finaly found a way to escape the test room.
- A new weapon, the player need to find the 3 different pieces to be able to craft and use it.
- A crafting bench, used to craft the new weapon once all the pieces have been gathered.
Minor changes:
- Added the name of the currently equipped weapon above the ammo display.

Bug fixes:
- Remove target display on enemy death when playing with ghost class
Files
Zombie game 1.4.zip 2.4 GB
Oct 20, 2024
Get Project EYE
Project EYE
Survival shooter set in an underground facility overrun by the consequences of a forbidden experiment.
| Status | In development |
| Author | Jairientrouve |
| Genre | Shooter |
| Tags | Singleplayer, Zombies |
| Languages | English, French |
| Accessibility | Configurable controls |
More posts
- 1.4 Bug fix and balance changeNov 06, 2024
- 1.3 Patch notes (FR)Oct 01, 2024
- 1.3 Patch notes (ENG)Oct 01, 2024
- 1.2 Patch notes (FR)Oct 01, 2024
- 1.2 Patch notes (ENG)Oct 01, 2024
- Patch Notes (1.1)Jan 25, 2023
Leave a comment
Log in with itch.io to leave a comment.