1.3 Patch notes (ENG)


Balance changes:

  • Amyzed: 
  1. Reduced chance of ignoring damage taken from 50% to 20%.
  • Explosive zombies: 
  1. Reduces charging time for explosion from 1.5sec to 0.75sec.
  2. Bodyshot elimination now triggers the explosion.
  3. Starting round 6 these ennemies have a small chance to spawn during regular rounds.

Quality of life changes:

  • Added graphics settings customization in the option menu (don't forget to press the "apply" button in order for your changes to be applied).

Graphics settings

  • Added audio settings customization in the option menu.

Audio settings

  • Changed ammo display in the UI to display which weapon is equiped in hand which is stowed, and to show the total number of ammo of the stowed weapon (if it isn't a melee weapon).


  • Added an option to remove the FPS count, an option to enable an FPS limit and choose between different thresholds. 

Visual updates:

  • Main menu:
  1. Changed buttons' appearance and behavior.
  2. Changed image background to a camera view of different parts of the map.

Main Menu

  • Option menu:
  1. Divided the menu into 4 different sub-menus: Gameplay, Controls, Graphics and Audio.
  2. Changed the background image to fit the theme of the game.
  3. Changed buttons' appearance and behavior to ease navigation.


(In this image above, the "Gameplay" sub-menu is open indicated by the red color. And the mouse cursor is currently hovering the "FPS Display" button)

  • Class menu:
  1. Changed overall display to match the parameter menu resulting in a more streamlined navigation, hopefully.
  2. Changed buttons' appearance and behavior in order for them to give some visual feedback to the player.
  3. Changed the background image to a dynamic scene that changes depending on the selected class.


(In this image the "Amyzed" class is currently displayed and the "No class" is the current active class)

  • Pause menu:
  1. Changed buttons' appearance and behavior.


(Here the "Resume" Button is currently being hovered by the mouse cursor)

Minor changes:

  • Added a music track in the main menu.
  • Added a full body model to the player character.

Bug fixes:

  • Fixed minor collision issues with certain interactables objects which forced the player to be way more accurate than needed.
  • Fixed an issue while using  the Dark class that would trigger the elimination to register twice.
  • Fixed an issue where the player could get out of reach from the ennemies.

Files

Zombie game 1.3.zip 2.4 GB
75 days ago

Get Zombie Game

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